8/3/2023 0 Comments Main bus factorioWhen posting a screenshot, add a comment explaining your image or pointing out what you want people to look at. Think about how your words affect others before saying them.Įxplain your screenshots Take a screenshot (or a video), not a picture/recording with your phone. Every post must be about Factorio or of content you have made that is directly inspired by Factorio (such as fan art). If you want to post about other things, there are subreddits for that. This is a subreddit for the game Factorio. The Green Circuits are on the Bus because you need them Early, and until late game.ĪNd people really carry Ore on the Busses? Thats new.Factorio has never in many years had a sale, is currently not on sale, and is not expected to ever be on sale.įactorio developers: "Not having a sale ever is part of our philosophy." It helps you a long time in the Game.Īnd rebuilding everything later just to improve stuff a bit? Well, you can do that, some people do it, but i prefer to expand. So, of course, its not the optimal System. Of Course you could improve the Bus, like suggested.īut the Thing about the Bus is: Its easy to expand. So, yes, the Train Network / Specialized Factory system is very good. BUT: The Stations, the Network and everything is HUGE. Then we switched to a Rail-Network, were Copper, Iron, Coal, Stone and the Liquids were transported to specialized Factories.Įach of these Ressources had a central hub, were it got delivered to and taken from. Last big game we played, we used the Bus-Design to get us pretty far in the game, it worked and wasnt too difficult. How much effort do people put into getting their builds to have production of something or other to be in just the right ratio? How much effort do people put into designing the ratio of their main bus throughput to be in a ratio that is just right (or even approximately right)? Material sitting unmoving on the bus is "not that bad" because it's supply and demand that matters, and a bit of "buffering" is fine.Ĭonsider this. It seems to me that there is a pattern that a lot of the community simply does out of habit. I also find that the notion that I have to build a robot factory for "1 per second" seems really overkill. It seems to me, therefore, that the "standard" concept of 4x iron, 4x copper, 4x GC bus is really unbalanced. It's obvious from train movements that the residual "main base" does not have a demand for iron plate, copper plate and green circuits that is equal. I now have separate rail served hubs for copper smelting, iron and steel smelting, RGB circuits and all things petroleum (with mining outposts feeding to the smelters), with a "main base" for the science, build everything, robot builder, module maker and rocket builder (the modules will probably get relocated to the RGB factory next). I have a rail-world map I'm building out to something bigger than just a starter base. After the smelter, there is no demand (apart from concrete). So why do people persist in carrying 4 whole lanes of copper on past green circuits? Why four whole lanes of green circuits past red and blue? Your smelter needs 4 lanes of iron ore and 4 lanes of copper ore, but do you bus those through your whole factory? Of course not. People don't bus four lanes of copper ore along their bus because it only gets used in one place: smelting. If you put your green, red and blue circuit builders at the start of your bus, just next to the smelters, there really is no need for 4 whole lanes of either copper or green circuits to go any further than that. You need a load of green circuits, but again most of that goes into red and blue circuits. You certainly need lots of copper smelting, but the overwhelming majority of that copper goes to one place only: green circuits. The bus, almost always, is built to have 4 lanes each of iron plates, copper plates and green circuits all the way along, with other lanes for other ingredients in much smaller quantities. Next to the smelters is a green circuit array, feeding 4 lanes of green circuits, with a build-everything, a red and a blue circuit factory, a 1-per-second science build and a 1-per-second robot factory in the middle, with a module factory and rocket parts factory at the far end. Those lanes run the full length of the bus. At one end of the main bus you have smelters to feed 4 lanes each of iron plates and copper plates, a couple of lanes of iron and one of stone bricks. I've noticed a fairly standard concept for a main bus for most of the youtubers I've watched. I've watched a load of youtube playthroughs and built some half decent factories myself.
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